Summary
Role
Code/Character design
The character designer’s job is to create sprites and animations that fit with the theme of the game they are creating.
SMART Goal
I want to create effective and good looking sprites that fit with the game and be finished with said sprites working on one set per day by the time the session ends to ensure that my team has effective sprites.
Pre-Production
Leaders in the field
Hideo Kojima and his work on the metal gear series
Video of gameplay
Interview with Hideo Kojima
Training Sources
1:39 Interface, going through where all the options are
3:54 Layers
7:08 Shape tool
8:05 shift to move it one direction
9:08 Transformation tool
12:08 Effect options
17:44 Image editing
24:39 Filters
27:29 Using texts
0:07 Clipping mask definition
0:20 How to make Clipping Layer
0:41 In-depth factors of Clipping Layer
For more information on tools Photoshop offers, visit the official site.
Timeline
Day 1-3 I will mostly be working on the pre-production post that must be finished before we begin and I will also discuss what we want with the rest of my team
Day 4-6 I will be helping build a functional version of the game before working on the sprites to make sure we at least have MVP (minimum viable product)
Day 7 I will be making the basic player and making sure it fits with the theme
Day 8 I will be working on enemy sprites and making sure they fit with the theme
Day 9 I will be helping create a good looking environment and sending it to the level designer
Day 10-12 I will be animating the sprites I created earlier I am doing this after the sprites are finished to make sure we at least have the sprites if I cannot finish this on time.
Day 13-14 I will be tuning up and adding to sprites to make them look overall better
Day 15 I will practice my team’s presentation to ensure minimum slip-ups