session 5 _ Production Project

Summary

Role

Code/Character design

The character designer’s job is to create sprites and animations that fit with the theme of the game they are creating.

SMART Goal

I want to create effective and good looking sprites that fit with the game and be finished with said sprites working on one set per day by the time the session ends to ensure that my team has effective sprites.

Pre-Production

Leaders in the field

Hideo Kojima and his work on the metal gear series

Video of gameplay

Interview with Hideo Kojima

“[Hideo Kojima’s design] philosophy, fundamentally it is about making the impossible possible. By discarding our preconceived notions of design and attempting to scale a “so-called barrier of impossibility”, this barrier represents any design goal you may have and the way to overcome.” (1:49)
This explains how the commonly-used design components can be detrimental for creating a character that fits within the game’s universe. This can leave the player feel like the character is uninteresting, dull, and even generic, rather than being memorable.

Training Sources

1:39 Interface, going through where all the options are

3:54 Layers

7:08 Shape tool

8:05 shift to move it one direction

9:08 Transformation tool

12:08 Effect options

17:44 Image editing

24:39 Filters

27:29 Using texts

0:07 Clipping mask definition

0:20 How to make Clipping Layer

0:41 In-depth factors of Clipping Layer

For more information on tools Photoshop offers, visit the official site.

Timeline

 

Link to timeline

Day 1-3 I will mostly be working on the pre-production post that must be finished before we begin and I will also discuss what we want with the rest of my team

Day 4-6 I will be helping build a functional version of the game before working on the sprites to make sure we at least have MVP (minimum viable product)

Day 7 I will be making the basic player and making sure it fits with the theme

Day 8 I will be working on enemy sprites and making sure they fit with the theme

Day 9 I will be helping create a good looking environment and sending it to the level designer

Day 10-12 I will be animating the sprites I created earlier I am doing this after the sprites are finished to make sure we at least have the sprites if I cannot finish this on time.

Day 13-14 I will be tuning up and adding to sprites to make them look overall better

Day 15 I will practice my team’s presentation to ensure minimum slip-ups